Limits of Engagement
Starting at TVP
Failing at TVP
Succeeding at TVP
DKRs and Goal Setting
Operating at TVP
Taking Time off
Evolving at TVP
Basics of Ascending
Problem Solver Path
Problem See-er Path
Organisational Maturity Path
Team Maturity Path
Executing at TVP
Empathy in a Team
Purpose Driven Action
Becoming a self-functioning, self-learning, and self-performing unit.
A-Player = Autonomous player
What makes an individual autonomous:
Be, present, in the moment. Sans ego/identity.
A simple hack to achieve this is to view life in third person (TPP), instead of first person (FPP). Don’t make the game about what you want to do. Instead, make it about what is appropriate.
Play to win the game, not make the avatar your identity. Fight for truth, not ego.
How to Win by Daniel Gross (14:50)
The Power of Mindfulness by Shauna Shapiro
Be aligned to the problem and none other. You think it, live it, exist it. For seeing the problem completely, is the solution itself.
Live life as if it's your own time that's at stake. For it really is.
Sincerity is not ownership. Exactly how motion (effort) is not progress.
3. Overcoming learned helplessness
We can not solve our problems with the same level of thinking that created them
Problems (and hence your limits) aren’t externally created. They are merely realities/possibilities that appear "problematic" from the current POV.
Noun vs Verb. The latter is liberation. The former is identity, and limiting.
4. Learning to problem Solve
When faced with a problem, are you able to break it down into pieces that are familiar, use them to discover the idea, and then built into a solution?
Analytical state of a Creative mind.
5. Putting in the reps
Remember, the ask is to put in the reps, not hours. The latter is effort. The latter is insufficient. Effort is motion, may or may not be progress.
Framework inspired from
How to Succeed at Lambda School | Austen Allred
Hire managers of one
Signal v. Noise by Basecamp
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